The damage per shot is weaker than both types of standard Missile Racks, however the Pack-hound Rack has a higher DPS (damage per second) than the equivalent seeker missile rack. Additionally, the Pack-hound rack has a lower re-arm cost per activation and the multiple missiles make it more likely that a target equipped with point defense turrets will still take damage.
Pack-hound Missiles have a minimum arming distance of 500m; if fired at a target under this distance, they will deal significantly less damage.
With the risk of friendly fire and the 500m arming range, packhounds are better for long-range work so more likely to be fitted to medium or large ships. As there is a risk of the missiles destroying each other if they haven’t adequately seperated this makes long-range usage even more critical.
Large ships will often be fighting other large ships, where not only does the seeking behaviour of the pack-hound rack benefit a slower-moving pilot, but equally-sized opponents are likely to employ point defence against seeker missiles, which the quantity of missiles can often overpower. However two launchers can easily overheat a ship so as ever heat management is important. The missiles are also useful in CZs or other busy environments as long as one can seperate friend from foe.