To travel further across the galaxy, faster and easier, neutron jumps will assist you in reducing your journey time by a factor of 4-5. Have a look at our guide to see how to do this effectively, even on console.
To start, you’ll want a Taxi or Exploration vessel. The bigger the jump range, the higher the multiplied jump range you’ll get. Here’s where that extra 5-10ly range on your build suddenly becomes 25-50, saving you 10-20% of the jumps you need to reach somewhere.
If you plan to do a lot of neutron jumps, you’ll want an AFMU in your loadout. The jumps are destructive to ship modules so you’ll need to repair.
Planning the route:
There are two ways to plan your route. Of course the ship has to be given direction using the Galaxy Map, and the GalMap will cope with planning mid-size journeys, from 2,000-5,000 light years, but for longer routes you’ll want to use Spansh.
Here I’m returning to HIP 19934 from GD 175; its a 250ly journey. I’ve plotted the route in the GalMap. You’ll note the dotted line showing that I’ll run out of fuel if I don’t use a scoop or stop to refuel.
Tip: although it can seem a pain to type in destinations using Spansh-generated waypoints, using Remote Play for PC or Mac allows you to do this simply on the PS4 – you can just paste your waypoints in.
Supercharging the FSD:
You’ll either have arrived at the star from a frame shift jump, or approach it from within a system like I’m doing in this example. In the former case, you’ll come out of lightspeed at a safe distance from the star, but note that if you try to approach and orbit a Neutron star using Supercruise Assist, you’ll fail and be dropped from Supercruise.
Here I’m just under 10Ls from the star and approaching it in Supercruise, with 7 seconds approach, much the same as a station approach, at 70% throttle.
Drop your speed to 70%, and follow the steps below referring to the pictures first, you’ll be able to watch a video at the end of the tutorial.
Dropping into the Cone:
As you can see I’ve now turned so the craft has the bulk of the cone below centre of vision, and will hold at this angle. Too shallow and. you’ll be bounced out of the cone without enough time to charge the FSD, too acute an angle of approach and you’ll be dropped from supercruise. If this is your view then you’re on the right heading.
Ship Range Increased:
Checking the Ship tab of the System panel on the right will show your newly increased range.
NB in this example I used a white dwarf star as it was the closest thing to hand, so you’ll see my 64ly ship gets a little over 50% boost to just under 100ly. With a true neutron star once you get out of the bubble, you’ll see 300% – this would put my jump range at about 240-250ly.
WATCH THE VIDEO
Replot your route:
If you already selected Jet-Cone Boost, the GalMap will now replot your route; or you can do this too. You’ll see my route now shows 2 blue boosted journeys and a final orange journey so I can now get there in 3 jumps where previously it was 6. Over a 5-10,000 journey or more this really adds up.
NEUTRON BOOST COURSE COMPLETED
You can now use the Neutron highway to boost your journeys to far-off regions. Remember you can combine boost with FSD Injection to get even further off a single jump.