Before you can start your engineering, you’ll need to have your materials in place. Gathering materials (or “farming”) is relatively easy, but can be time-consuming or frustrating without the right knowledge.
Here is that knowledge.
There are 3 types of materials (“mats”) you are going to want to gather: Raw (raw minerals and metals), Manufactured (manufactured items), and Encoded (data transmissions/emissions).
There are two approaches you can take to collecting the materials you need, and you’ll probably need to blend the two:
1) Mass gathering. Simply use the most efficient ways of gathering mats possible, fill up your inventory (“bins’) with mats at random, and then trade them for what you need.
2) Specific farming. If you only need a few items, either for one specific module, or for filling in the gaps from what you were unable to gather en masse, you may want to go out and look for specific items.
Either way, you need to understand the concepts of farming, storage and trading your materials.
Storage is simple; items are generally grouped in a Grade from 1 to 5 (you will see “G3” used in both reference to grade 5 materials, and a ship or module thats been upgraded to the 3rd grade out of 5 offered by an engineer.
Within your ship you have inventory space or “bins” for these materials: usually 300 for G1, 250 for G2, 200 for G3, 150 for G4, and 100 for G5.
You can exchange mats by trading.
You cannot obtain some materials easily, so you will have to trade for them. Doing so can be accomplished at a material trader – you’ll find these in Stations under the Contacts panel, and you’ll only find one type (Raw, Encoded or Manufactured) at a station.
Trading works by looking at the grade of the materials, and which category (row) they are in on the grid that the trader shows you.
Trading for a material that is one grade lower gives a 3:1 return. Trading for a material that is one grade higher gives a 1:6 return. Trading one category for another gives a 1:6 return. These rates are then multiplied if you trade outwith both grade and category, so trading a G3 material for a G4 in another category gives 36:1, and for a G5 in another category 216:1.
You can see that its advisable to try and collect materials in the correct categories in the first place and keep trading to a minimum to make your time efficient. More reading on materials trading.
With materials gathering, remember the 7 P’s. Proper Planning & Preparation Prevents a Piss-Poor Performance.
If you don’t know what you need, you’re going to find materials gathering a pain in the neck. If you’re only planning to engineer one weapon/module and experimental, you can get away with a mad rush of trading to get what you want. Equally if you have spare time or are getting a run on a Fleet Carrier, its valid to just go and load up via Mass Farming. But its inefficient to do only this, and if you’re going to do a full ship, at some point you’re going to want to sit down and work out exactly what you need. You can do this however you want, but we recommend you do it on Inara. The Inara website has the single best manager for engineering around – to cut a long story short , you dump your modules and experimentals into Inara, and it will then give you a list of Missing Components. You can use this list to work out what you still need to farm for, and to minimise unnecessary wastage through trading.
Here’s our checklist of how we recommend you approach materials gathering. Remember, you’ll need to unlock the engineers themselves, which is best done in a dedicated long-range taxi. As you do this, you’ll create some modules; if you follow our guide, they will be useful for lots of future activities.
1) GOOD HABITS
Remember to always be scanning ships and wakes as you do other activities.
Whenever you can, take missions to collect Biotech Conductors and Exquisite Focus Crystals.
2) MASS FARMING
Whenever you can, either fly out, or go on a Fleet Carrier squad event, and complete the recommended farming at:
…and the recommended cross/down-trading, returning to these sites and getting close to maxed on basic materials.
3) DETAILED PLANNING
Put your ships/modules into Inara to see what you’re missing. For items where you need more than 10-ish, use the Specific Items guide below to farm as many as you can en masse (farm enough for your current list and a good 10-20 spare, if not max out these too). This includes doing your HGE farming.
4) FINAL TRADING
When you’ve collected the remaining goods, make your final trades to get your Missing Components Cleared.
Make sure your Taxi ship can fit all the modules you plan to engineer, outfit your combat ship for long-range travel, or get a lift on a Fleet carrier. Visit the engineers in order and complete your plan. Remember you’ll need to take your combat ship directly to the engineer for the experimental effect on the armour, and remember to pin your blueprints while you’re at the engineers.
Some farming you’ll want to go out specifically to do. Other farming can be done as you go about your day-to-day business. In addition you may simply want to try the different types for variety and the experience.
SPECIFIC FARMING TASKS
Manufactured mats at Dav’s Hope
Manufactured mats at HGE sites
Raw mats at Crystalline Shards
Data at Jameson Crash Site
Other methods won’t get you materials in as much bulk as mass farming, but if you need one specific thing you will find it quicker to go out and hunt for only that material type. If you’ve not done your preparation, you should do it first.
SPECIFIC MATERIALS GATHERING
Read the preparation topic above before attempting this. Once you know the exact materials you need, you can read this guide to help you narrow down the quickest way to accomplish farming your last few remaining materials, or evaluate whether its better to farm in mass and then trade for them.
ROLEPLAY & BLOG
Our website provides you with image and video hosting and an easy-to-use interface to create your own pages and blog within Sapere Aude. Click below to find out more about this.
We are currently in Season One and setting up the squadron. Members should concentrate on amassing funds, materials and unlocking engineers.
If you’d like to help run events and contribute to the running of the squadron or website you can email firstname.lastname@example.org with your thoughts, or update your membership info in our database by clicking the Update Profile link in your Welcome email (or any email from us).
Goals for Season Two:
- Continuing to build our leadership & weekly events
- Membership increase from 30 to 70 members
- Announce the details of the first squad expedition, which will start at the beginning of Season 3
- Complete leadership delegation so the events & team run smoothly for new members
- Organisation of monthly events/give aways
- Expansion into 1-2 new star systems before expedition
- Completion of the website so all knowledge is there for new/existing members
- Appoint 1 new leader: BGS Council to assist with recon, prep and planning for expansion
- Set up a new incentive for war efforts; War Chest. The two best-performing CMDRs in wars will get a payout based on total CB submitted (Aes, Kam, Phe, Opie exempt from payouts)
- Establish a squad bank holding 1bn always for War Chest, giveaways, helping new members, assisting after disasters, rebuilding stations etc. This will sit on Opie-DBs alt, a T9 based in Audheim holding 800t of Void Opals.
- We are ditching any onus on leadership to monitor if you are on Inara, on the Community, in the PG. Its too hard to manage; its down to you.