This page explains both how to successfully carry out the attacking enemy bases activity, and the effect on the BGS (Background Simulation). Use the tags above to read about related items, together with similar/related functions in-game.
Attacking bases isn’t given as a mission; its up to the CMDR to research and attack the correct targets. Destroying generators increases boom and unrest; hacking decreases lockdown for source while increasing it for target.
In the LHS Navigation panel, you’ll see the list of bases within a system. Choosing “view surface map” and looking at the base in the System Map will show the Controlling faction. Attack the base features using Dumbfire Missiles; ensuring you keep your REP above Hostile, and then clear your bounty to lower INF for this faction. Make sure you don’t end up Hostile in a system where you need to dock & continue performing BGS.
Functional States: All States
Target/Source Info: AGAINST the faction who owns the base
Effect on Player: Loss of REP with base owner