All-purpose ships allow you to complete BGS missions with ease by virtue of having a blend of modules installed. As such you can use many ships, and we won’t post builds for them – this is an easy way to get used to building your own ships and getting used to how they fly.
There are a few things to remember when building your BGS ship:
- Firstly, you want a lot of cargo space, as transporting cargo will allow you to make money and most non-combat missions involve shipping of some kind – note that data won’t take up any space.
- Secondly, you’ll want a decent jump range. Starting with one of our Taxi builds will allow you to build out a ship from an initial standpoint of a high jump range. Note that the Taxi builds don’t include the Python which is undisputably the best all-rounder but with lower jump range. A Python with a 4-slot Guardian Frame Shift Booster is infinitely preferable to a Taxi-based ship.
- Thirdly note that you’ll often have to dock at M pad stations. This again leans towards the Python.
So in short, its probably best you use a Python for this. Here’s my build; obviously you sub in collector limpets, SRV hangars, hatch breakers, as you need them for particular missions.